Clean Toon Shading with Object Normals project files
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The project files for a video on how to create clean toon shading on an anime character's face using new Normals generated in the material nodes.
Made in Blender 2.93
More info on my blog here.
UPDATE July 7, 2022:
- Fixed the Mask group using World in Build Mask when it should have used Object. This caused issues when rotating the head.
- Replaced 'Texture Coordinates - Normal' with 'Geometry - Normal' in the Mask Group and main group.
- Added 'Normalize' to the main Face Normals, and inside the Nose Normals group. The Normals already got Normalized in the Shader. This lets us see them truly as the Shader will use them.
- Attached the Empty to the head bone with Armature constraint instead of Child Of (avoids Inverse issues.)
- Set up driven property on the Eye mesh so their shading works with the rig.
- Made node groups more readable by collapsing nodes and hiding unused Group inputs.
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